When you play your chips right in Fantasy Premier League, you feel like you should be running a tactical masterclass. This is especially the case with the triple captain chip, where your points haul can nearly reach triple figures if you play your cards right.
With so many variables to juggle, the choice can be intimidating. But don't worry, I'll explain everything you need to know about the FPL triple captain chip, including when to play it and how many points you can earn.
FPL has four chips you can use, essentially providing bonus points. These are:
In FPL, your chosen captain always gets double points. However, when you play the triple captain chip, they rake in triple the points. This makes the triple captain in FPL one of the most powerful chips you can use.
The triple points bonus applies to the entire points haul, including bonus points. So, let's say you captain Erling Haaland, and he registers 1 goal and 1 assist after 90 minutes of play. He was the best player, too, and earned 3 bonus points. He gets 12 points to his name, but if you play the triple captain chip, that total triples to 36.
You only get one triple-captain chip per season. This is the same as bench boost and free hit, whereas you get 2 wildcards issued at different points in the season.
Since you only get one shot, you need to use it wisely. Note that you can use only one chip per game week, so you can't play
Choosing your triple captain is pretty similar to choosing your captain or vice-captain. You need to select a player who's likely to get you a huge points haul, which makes forwards or midfielders the best option. Yes, defenders and goalkeepers get more points for goals, but they're less likely to score them.
You should try to captain (and vice-captain) a player who is likely to register a decent amount of goals and assists. This varies from week to week, depending on fixture difficulty, so it's important to do your research.
Then, when it's finally time to use the triple captain chip, select a player who will haul in some points for your team.
There is no 'right' time to play the triple captain chip. It varies between seasons and also hinges on your team and your FPL strategy. Here are some things to look out for.
You should always base your captain on upcoming fixtures. Captains don't count as transfers, so you can change it from week to week – you don't have to have the same captain for two matches.
Check out the Premier League fixture ticker to see who has the easiest match and choose a player who's likely to score.
You can also base your decision on form. Check out recent points hauls in your squad and captain the player who is performing the best. Crucially, you should also check this data for players you're thinking of transferring out or into your squad.
Many FPL managers play their triple captain chip on a double game week. With two matches back to back, you can get a whopping points haul from the right triple captain.
Some managers have gained huge rewards from their triple captain chips since they were introduced to FPL in 2015/16. Notably, most come from double gameweeks. Here are the record-winning hauls:
The rewards of the triple-captain chip are impressive, but it can also go wrong. For instance, if you play the chip and your chosen player is injured in the first five minutes, you're out of luck.
Before the deadline, you can cancel the triple captain chip, so you have some time to think about your decision.
Feeling overwhelmed by FPL decisions? I understand. That's why I created Better FPL, a Google Chrome extension that gives you all the information you need to dominate your mini league.
With easy-to-see fixture difficulty ratings, player form, and more, you will know the perfect time to play your triple captain chip. Plus, by getting rid of the annoying pop-ups, you can make your choice swiftly and easily.
It's time to own your mini league. Try Better FPL for free.